Archive for June, 2011

In The Mail: Ace Combat 5 (PS2)

Posted in In The Mail/Purchased Items on June 30, 2011 by Matt

I purchased this game off of E-Bay and finally received it in the mail a couple of days ago. Recently, I’ve rediscovered the Ace Combat series, and now I want to collect all of them.

This game was purchased off of the E-Bay user dangevin and came in the described shape stated on the auction. It works perfectly fine, and I’m glad to see it enter my collection.

Picking up the older Ace Combat games is getting me all excited for the next one. Hopefully it’ll keep the quality of the series intact.

More On Rage and id Software.

Posted in News on June 30, 2011 by Matt

Thanks to Kotaku’s article for the video. Check it out below.

This is one game that I am really looking forward to. I’ve had it pre-ordered for about a month now. As the release date (October 4, 2011) grows closer, things keep looking more and more promising. I’m curious how the game will do on consoles though. It mentions in the video that the console versions will be running at 60 fps. That would be amazing, but I hope detail won’t suffer too much. I’m not too worried about that though, considering I have my pre-order for PC.

It’s been a while since id released anything, and I am just hoping that this game turns out to be as good as it looks.

Shadows of the Damned (PS3) Review

Posted in Reviews on June 29, 2011 by Matt

After playing through Shadows of the Damned twice (once on Legion Hunter and once on Lemon Hunter difficulty), I am finally writing my review for it. The game took me 9 hours to finish on Legion Hunter and 6.5 hours on Lemon Hunter.

What was done well? What did I like? Controls, Camera, Atmospher/Music/Sound, Humour, Upgrade System and Weapons, Puzzles, Storyline

The controls in this game are pretty tight. They are well laid out and are responsive. There was one minor glitch with them, but that is covered later.

The camera never once gave me an issue that I can recall. It always stayed right behind me and faced where I was facing at all times. No problems here.

Atmosphere in this game was done well. It’s a dark world, and the shadows were used effectively to hide monsters and sometimes (if you set it the way it’s supposed to be set) be so dark that you can’t see anything. The only way you can see demons in the dark was if you can see their eyes, and sometimes they wear masks. Need to be fully aware of the sounds around you. The dark world, coupled with the good sound effects and music, really sets things up well for the player. Also there is an evil darkness in the game that can kill you if you stand in it. This stuff really gives you a sense of being in true danger when your in it, and it makes demons invincible while they are in it. Once the darkness is gone, it does leave a coating of darkness on demons, which must be shot off with a light shit before you can hurt them.

To compliment the atmosphere a little bit, there is Johnson. He is a demon that helps Garcia (you) along the way. He is your torch, your guns, and pretty much any tools that you require. Mostly guns though. He’s also a pretty funny little guy, and Garcia also makes his fair share of funny comments. The humour is dark and dirty, but fitting to this game. Since the game doesn’t take itself all too seriously, the humour can be embraced fairly easily, and you can relax and just have a good time with the game. There’s nothing like shooting giant demons in the face with a “Big Boner”.

Weapons in the game were pretty standard, but had pretty sweet names to them. Johnson is the demon that shapes itself into the different weapons. Each weapon fires different ammo, and the names of each weapon are in relation to the ammo. The Boner (pistol) fires bones. The Teether (machine gun) fires teeth. The Skullcussioner (shotgun) fires skulls. Each weapons gets upgraded by two things, blue gems and red gems. Blue gems are dropped by bosses, and change your weapon into a new form. Red gems upgrade stats, like damage, reload speed, and capacity. Red gems also can be used to increase your health, decrease charge time on your torch (you can hit enemies with Johnson), and improve your light shot.

The puzzles in the game were not all that challenging for the most part, but most gave you the sense of urgency. The urgency is due to the darkness in the game that can hurt you. Sometimes, puzzles require that you be standing inside of this stuff to hurt an enemy, or shoot an orb to open a door. Sometimes you can just walk into it and leave it no problem or shoot a goat head with a light shot and it goes away Yes, obviously goat heads are a source of light). Other times, you have to be in it and solve the puzzle before you die. Depending on the difficulty setting, the darkness has different severity. There is also a room in the game that is a bunch of floating blocks and you have to turn them to open pathways, but this area isn’t too difficult. None of the gave me much challenge, but I did have a huge sense of urgency when playing on Legion Difficulty.

The main reason I like the storyline in this game is because, as I mentuoned earlier, the game doesn’t take itself all that seriously. It reminds me of a Rodriquez film (like Planet Terror). You play as a demon hunter named Garcia Hotspur, who has a girlfriend named Paula. The Lord of the Underworld (a.k.a. Flemming) doesn’t like you, so he steals Paula. You chase after them and find yourself in the Underworld. This takes you and Johnson on a journey to save her. If you pay attention there are some minor things to look for, but it’s a fairly basic story. I won’t share anymore about it, but it did what it was supposed to do and held the game together. It also allowed for a lot of gruesome things to happen during your travels.

What could have been done better? Dislikes? Graphics, Some glitches, Cannot skip cutscenes

The graphics in the game did a great job of setting the mood and being gritty, but they just weren’t all that amazing otherwise. Some objects didn’t really have much detail to them, and some things in the game were a bit jagged. Minor gripes really, but it didn’t feel like a game that just came out. It feels like an older title.

There were some minor glitches during the game. Sometimes a monster would disappear before it finished it’s death animation and it wouldn’t drop it’s items or trigger a sequence and I’d have to reload the last checkpoint. There was also a minor glitch that happened once in a while where, when I went to aim my weapon, it would automatically start firing. Hopefully these will be fixed in a patch sometime.

The thing that annoyed me the most was not being able to skip the non-playable portions of the game. I do watch them the first time through, but on my second play through, I really wanted to skip them. Why do some game developers do this? If possible, they need to patch that so you can skip them.


This game was great, and I enjoyed it a lot. It’s also an easy Platinum if you want to play through the game a minimum of 3 times (might take around 20-25 hours). If you enjoy dark humour, and like gameplay similar to Resident Evil 4, then I recommend picking up Shadows of the Damned.

New Purchases I Forgot To Mention Recently

Posted in In The Mail/Purchased Items, Initial Impressions, New Releases on June 28, 2011 by Matt

Recently, I picked up a few games, but I didn’t get around to making a post about it. Here are the games I purchased and my thoughts on them.

Alien Zombie Megadeath is a PSN exclusive. It’s a shoot ’em up, and you control a spaceman with a laser blaster. The game is pretty simple. You have to jump around collecting crystals (for points), and killing monsters that warp in from either side of the screen. There are sometimes maps where there are no monsters, and you’re dodging electrical currents and meteors to collect crystals. There are also maps where you have to pick up and carry bombs that are about to detonate and you have to get them to the defusing unit at the top of the map while killing monsters as you go. And one last map that I ran into is that you have to pick up and carry babies to a drop pod and save them from the monsters that warp in. It’s a pretty fun little game, and even better playing with friends. It’s a good purchase for only $7.99.

Trenched is a pretty cool game. The reviews for it elsewhere had me interested. The game is a mech combat game, but with tower defense elements. There’s customization of the mechs (swapping out guns for example), and you can play with up to 4 players online. You can download the trial and try it out on XBLA. The game runs for 1200 MS points.

Dragon Age 2
Dragon Age 2 is a game I wasn’t planning to get, but I was offered a free copy for PS3. How could I say no? I haven’t had a chance to play it yet, but I’m sure many people already know what this game is about, or have played it before. I’ll add my thoughts on the game when I try it out.

The Great Paper Adventure

Posted in News on June 26, 2011 by Matt

This game looks like a pretty sweet game, and it’s only 240 MS points on XBLA or you can get it for PC as well, right here.

Also, catch the video on Joystiq here that explains a lot of about the game. As far as I am concerned, I am going to get it now since I have some extra MS points on my account.

Galaga Legions DX (Galaga 30th Anniversary) Will Be Awesome!

Posted in News on June 26, 2011 by Matt

I used to love Galaga, Galaxian and Space Invaders in the arcades and on my GameBoy growing up. Now, after enjoying Pac-Man Championship Edition DX, comes Galaga Legions DX.

The game looks insane, with a lot of flashy graphics and insane amounts of enemies and enemy fire on the screen. I will be getting this for PSN as soon as it becomes available. It’ll be available on June 29th for XBLA.

Thanks to Joystiq for the article and video above.

Retro Game Master. Watch It If You Like Old Games!

Posted in News on June 25, 2011 by Matt

This show is great. It’ll be airing on Kotaku every Thursday. Check out episode one here!

Essentially, it’s about a man playing older generation games. Most of these games are very hard. In the first episode, they play through Ninja Gaiden and experience the hell that is that game. Enjoy watching him suffer.

Proun – I Will Have It!

Posted in News on June 24, 2011 by Matt

Proun just got released for PC and is available for free here, or you can pay a bit extra and get a bonus track.

This game looks awesome, and I will get it sometime very soon. Thanks to Kotaku for pointing it out.

Pre-Order Skyrim and Get A Cloth Map!

Posted in News on June 24, 2011 by Matt

Yup, that’s about it. Regardless of what copy of the game you pre-order, this will be included. Apparently, it’ll feel like burlap.

Thanks to Joystiq again for this news.

Personally, I really like game world maps. I have one for Oblivion. Hell, I even used it once or twice. I haven’t read how big Skyrim’s world will be, but I’m willing to bet it’ll be bigger than Oblivion’s. Can’t wait for this game to release late this fall.

Well, BioShock Infinite Could Be Good.

Posted in News on June 24, 2011 by Matt

Considering I own both of the BioShock games, and haven’t finished either of them, I’m a little worried that this might follow the same fate.

After watching this video, my interest may finally be growing a bit. A character in the game helps you by tearing holes in reality and bringing in objects from other worlds. You’re prompted by her and you must select from different items. This is a cool idea, and it’ll be interesting to see what the final product is like.