I Finished Prototype


Well, as I have mentioned in a lot of my recent posts, I have been playing a lot of Prototype. I finished it and now it’s time for me to tell you what I thought about it.

Graphics: The graphics in the game are definitely not the best that current generation gaming has to offer, but it certainly isn’t all that bad either. Could have been improved, but I think it avoided problems with slow down in game play. If everything was beautiful in the game, combat would have likely been sluggish. I am content with how it looks.

Sound: The explosions, the hiss of missiles flying past, gun fire, monsters snarling, civilians begging for their lives, all of it sounds on par. I don’t recall anything in the game ever sounding bad. Some of the dialogue doesn’t quite sync up with the lip movement, but that really isn’t a huge deal to me.

Controls: The controls are a bit finicky when you start playing it for the first time, but you get used to them. They are responsive and the layout works well. Sometimes you can get things a bit mixed up due to all of the moves you unlock through the game, and targeting can be a pain on occasion if the screen gets busy and you are trying to lock on to someone (thing) specifically. I’d say the learning curve for the controls is about half an hour to an hour.

Difficulty: As I mentioned, the difficulty I played the game through on was normal. There are some spots in the game where it gets a bit off balance. One minute you feel you are indestructible, and then the next minute you are restarting from your last checkpoint for the 6th time. It was a little frustrating at times, but you need to adapt to the situation and use the powers that suit it best. Other than that, I had fun rampaging around the city.

Innovation: There really isn’t a lot of new stuff here. I have never played Hulk: Ultimate Destruction, but from what I can tell, the game sound very similar. Mind you, all of the powers and moves you can obtain in the game is rather insane. I have them all and I enjoy them. Being able to consume someone and then change in to them is fun. You can be anyone you want to be. Depending on the person you consume, you can call in artillery or infiltrate a military base. The mechanics of it are simple, but still enjoyable. Consuming people to obtain their memories and collect nodes in the web of intrigue is a different way of telling a story. I thought it worked alright, and it fills in gaps that you would miss if you only did the main story missions.

Story: The main story of the game is decent. You are Alex Mercer and you begin the game with no memory. You wake up in the middle of an autopsy and scare the shit out of some scientists. You escape and begin hunting for information. I don’t want to describe a lot, as I don’t want to ruin anything for anyone. The story is what you make of it, I guess. If you just play the main missions and don’t bother hunting down all of the people in the web of intrigue than you will never know the whole story. It is the kind of story I enjoy, considering the sci-fi aspect of it, government cover ups, and blood, guts and gore.

Replay: This category should have been implemented in to my reviews long ago. I don’t know why I didn’t think of it. Anyway, this game has quite a good replay value. I really don’t see myself getting sick of throwing people off of the tops of sky scrapers (or better, power bombing them). It’s brutal and delicious. I love it. After finishing the game, you are free to roam the city and do the side missions and just kill and destroy as much as you like.

Overall I really enjoyed this game. If you like blood, guts, and mutants, then I don’t see how you could go wrong with this title. It does have it’s flaws, but I found it quite easy to look past them or cover them with gore. *thumbs up*

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