Archive for June, 2009

Purchases For June 25, 2009

Posted in In The Mail/Purchased Items, New Releases on June 26, 2009 by Matt

This post is a day late, but I was busy after purchasing these games. Anyway, here is what I bought.

I finally got around to purchasing Ghostbusters for the Playstation 3. It’s pretty good so far. I started the career and they have done a good job of keeping the feel of the movies alive in the video games. I love how almost the entire cast is in the game and doing their own voices. It almost feels like a movie. I dig it. More on this in posts to come, I am sure.

I also purchased Monster Hunter Freedom Unite for the PSP. I haven’t had a chance to try it yet, but the Metacritic score is mainly why I bought it. We’ll see if the score holds true or not in the near future.

Other than that, I made a pre-order for BlazBlue: Calamity Trigger for the Playstation 3. I can’t wait to play this game. I am a fan of the Guilty Gear series, so it will be quite a treat. I do enjoy 2-d fighters, and this one has a 40-hour story mode. *feels giddy*

I Finished Prototype

Posted in Reviews on June 25, 2009 by Matt

Well, as I have mentioned in a lot of my recent posts, I have been playing a lot of Prototype. I finished it and now it’s time for me to tell you what I thought about it.

Graphics: The graphics in the game are definitely not the best that current generation gaming has to offer, but it certainly isn’t all that bad either. Could have been improved, but I think it avoided problems with slow down in game play. If everything was beautiful in the game, combat would have likely been sluggish. I am content with how it looks.

Sound: The explosions, the hiss of missiles flying past, gun fire, monsters snarling, civilians begging for their lives, all of it sounds on par. I don’t recall anything in the game ever sounding bad. Some of the dialogue doesn’t quite sync up with the lip movement, but that really isn’t a huge deal to me.

Controls: The controls are a bit finicky when you start playing it for the first time, but you get used to them. They are responsive and the layout works well. Sometimes you can get things a bit mixed up due to all of the moves you unlock through the game, and targeting can be a pain on occasion if the screen gets busy and you are trying to lock on to someone (thing) specifically. I’d say the learning curve for the controls is about half an hour to an hour.

Difficulty: As I mentioned, the difficulty I played the game through on was normal. There are some spots in the game where it gets a bit off balance. One minute you feel you are indestructible, and then the next minute you are restarting from your last checkpoint for the 6th time. It was a little frustrating at times, but you need to adapt to the situation and use the powers that suit it best. Other than that, I had fun rampaging around the city.

Innovation: There really isn’t a lot of new stuff here. I have never played Hulk: Ultimate Destruction, but from what I can tell, the game sound very similar. Mind you, all of the powers and moves you can obtain in the game is rather insane. I have them all and I enjoy them. Being able to consume someone and then change in to them is fun. You can be anyone you want to be. Depending on the person you consume, you can call in artillery or infiltrate a military base. The mechanics of it are simple, but still enjoyable. Consuming people to obtain their memories and collect nodes in the web of intrigue is a different way of telling a story. I thought it worked alright, and it fills in gaps that you would miss if you only did the main story missions.

Story: The main story of the game is decent. You are Alex Mercer and you begin the game with no memory. You wake up in the middle of an autopsy and scare the shit out of some scientists. You escape and begin hunting for information. I don’t want to describe a lot, as I don’t want to ruin anything for anyone. The story is what you make of it, I guess. If you just play the main missions and don’t bother hunting down all of the people in the web of intrigue than you will never know the whole story. It is the kind of story I enjoy, considering the sci-fi aspect of it, government cover ups, and blood, guts and gore.

Replay: This category should have been implemented in to my reviews long ago. I don’t know why I didn’t think of it. Anyway, this game has quite a good replay value. I really don’t see myself getting sick of throwing people off of the tops of sky scrapers (or better, power bombing them). It’s brutal and delicious. I love it. After finishing the game, you are free to roam the city and do the side missions and just kill and destroy as much as you like.

Overall I really enjoyed this game. If you like blood, guts, and mutants, then I don’t see how you could go wrong with this title. It does have it’s flaws, but I found it quite easy to look past them or cover them with gore. *thumbs up*

Sword of the Stars, it’s pretty good!

Posted in Currently Playing, In The Mail/Purchased Items, Initial Impressions on June 23, 2009 by Laynix

A few weeks ago my cousin Jordan was talking about a game called Sword of the Stars, and he bought it and said it is good. This past weekend it was on sale on Steam for 15.99 so I snatched it up. I’ve been playing it quite a bit over the past few days, and I’m liking it. It’s a 4x explore, expand, exploit, exterminate game, similar to Masters of Orion, and it’s fairly fast paced. I played it a bit and decided I liked Space Empires V a lot better, mainly due to the tons of things to do and tons of planets to conquer, but it wouldn’t work on Windows 7.

The few downsides I’ve noticed so far are: Graphics: They are a bit cartoony, and the ships look dumb. It’s a bit dated, but overall it works. Looking around the map: Viewing the planets and ships can get a bit confusing because of the way the map moves. You double click a planet to centre the camera then move the camera around that. If the planets are close together they can get a bit cluttered. Combat: Auto combat is fine since it’s automatic, but I don’t like the strategic combat at all. Ships that are far away are really hard to see and it’s very slow and not fun.

The upsides are: Fun: yes. Runs on Windows 7 beta: yes. Multiplayer (which is uncommon with this type of game): Yes. There are people that play online, and you can join a game that someone already has going, and you can bring single player games online. It’s great. Speed: Most of these games take forever to play, but this one seems a bit faster. There isn’t a lot of micro management, so you basically just keep building ships and attacking/defending planets. There’s research, and you select the weapons and stuff for your ships, but I just keep building the same ship over and over until I have a better gun and modify it. The planets themselves just grow automatically, and you don’t build any buildings or anything like that, so it’s just combat, which works well.

Anyway, I like it, and I’m going back to play more right now.

Quick News For June 23, 2009

Posted in News on June 23, 2009 by Matt

This is actually being posted really early. It’s 1:00 a.m. right now actually. This news is really from June 22, but whatever.

Yesterday, Castle Crashers reached one million players. That is crazy, but it speaks for how awesome the game it. It’s very addicting, and I am surprised that I don’t play it more often. Maybe tomorrow night I will take it for a spin again.

EGM magazine is being resurrected by Steve Harris, the original founder. I didn’t even know they stopped making it. Hrmm. I used to read it all the time, and somehow always had a subscription to it without ever knowing how I got it or if it’d ever end. I guess it did. Well, anyway, this led me to the first link, and it’s weird how they are giving out Maxims to those with subscriptions to the old EGM until the new one is released. I haven’t received one, and I don’t really like the magazine to begin with. It does have some gaming related stuff, but meh. It’s not necessarily quality material.

Gamestop isn’t too worried about digital distribution right now. Maybe in 5 years. With my current situation, I don’t want to ever see gaming stores go away. I know it’s convenient for a lot of people to just download games and game content, but for people like me with dial-up internet connections that cannot get anything else, it sucks. I also like going and buying a game in it’s nice new case and opening it and the smell of new game. Mmm. It just won’t be the same.

On a controversial note, apparently there is a recipe for meth in Grand Theft Auto IV. That is insane. Why the hell would they put that in there? I mean, sure, it’s not like it’s hard to find a recipe for the stuff, but all that does is give anti-gaming groups stuff to work with. Jack Thompson would be jumping up and down with joy at the sight of that beautiful ammo cache. Good thing the recipe is “inaccurate”.

I’m going to keep this post short tonight. I’ll maybe make an update with more news tomorrow (today).

Also, this is post number 200! Woo! I’ll make a bigger deal of it when we hit 500 or 1000.

Posting Is Slowing Down Because Gaming Is More Fun.

Posted in Currently Playing on June 22, 2009 by Matt

Well, I said fuck it and put inFamous away. I still haven’t got all the shards and I really am just plain bored with it.

Lately I’ve been playing Prototype a lot. I still have lots to do. I am currently about 17 hours into the game, and just enjoy rampaging around and killing as much as possible. There’s one trophy for killing 53,000 or so infected. I may have to try for it. I am getting close to the 2000 destroyed vehicles. I am finished 28/31 missions now, but I still need to track down a little under 100 landmarks, and 20 hints.

I haven’t been playing anything else. I’ve actually been busy at work, and haven’t even been playing Crisis Core, or reading. This is bad, but I have some time off now, so I can maybe get back to some other games.

BlazBlue will be out at the end of the month, so I plan to get that. Ghostbusters is out now, and I will likely get it when I go to pre-order BlazBlue. I haven’t been buying many games lately, and I am actually getting some money saved up. I will most likely start buying more games in the fall. Unless, of course, I find a good deal. 😉

That’s about it for me right now. I will post some news tonight or tomorrow maybe. For now, I am going to go play some Prototype.

Sang, what did you think of Prototype?

Laynix, have you been playing it at all?

Initial impressions, June 17, 2009: X-Men Origins: Wolverine

Posted in Initial Impressions on June 17, 2009 by Laynix

I downloaded the demo for X-Men Origins: Wolverine a while ago but I hadn’t tried it out. I decided to give it a try, and it’s quite a bit different than I thought. I knew it was a beat-em-up, but I didn’t actually realize that it has a mature rating. I didn’t expect it to be bloody, but the blood effect isn’t really that good. I like how you can cut limbs off of enemies, but it doesn’t really look that good either. The game play is fairly smooth, and it’s cool how Wolverine gets full of holes as he takes damage. I also didn’t expect it to be in an Uncharted-like environment.

My overall impression of the game is good though. It looks fairly nice and is fun to play. Wolverine can also level up and get new skills. I’ll likely buy this when it’s cheap.

Initial impression for June 16, 2009

Posted in Currently Playing, Initial Impressions on June 17, 2009 by Laynix

So much for making this a daily post. Yesterday I decided I would play some Battlefield Bad Company for the PS3 since I’ve barely played it at all, and since it’s now on the greatest hits list. I guess the reason they’ve sold a lot of copies is, well, first of all it’s a pretty good game, and second is because it’s already really cheap. It’s less than $20 used at EB. But anyway, I played for about half an hour and played the single player a bit more.

Overall I like this game, although I think I would have more fun playing it on the PC, which is strange since it’s only on the PS3 and Xbox 360. This is the only PS3 game that I’ve tried that I would prefer to play on a PC, but it’s just that a keyboard and mouse is just the better way to play a FPS. I prefer to play third person on a console, and that’s typically what most of the action/shooter games are.

There are a few strange things that I’ve noticed about this game. The first is running. You hold L3 to run and it just barely increases your speed. It makes running from cover to cover very sluggish. The other thing is the healing stick. You have a health meter, and when you’re low on health you just take cover, pull out your trusty health stick, shove it into your chest, and regain all lost health. The only down side to this is the timer that prevents you from using it more frequently than 20-30 seconds. As long as you are near cover you should have no problem at all staying alive, and, the third thing, is if you happen to die, when you respawn, all of the enemies that you killed before you died are still killed.

After this I played some EVE.